Samurai Warriors 2

Samurai Warriors 2

Developer(s) Omega Force
Publisher(s) Koei
Series
Platform(s) PlayStation 2, Xbox 360, Microsoft Windows
Release date(s) PlayStation 2
  • JP February 24, 2006
  • NA September 19, 2006
  • EU September 22, 2006
  • AUS September 28, 2006
Xbox 360
Genre(s) Hack and slash
Mode(s) Single-player, Multiplayer
Rating(s)
Media/distribution DVD

Samurai Warriors 2 (戦国無双2 Sengoku Musō 2?, Sengoku Musou 2 in Japan) is a sequel to the original Samurai Warriors, created by Koei and Omega Force. The game was released in 2006 for the PlayStation 2 and Xbox 360, and received a port to Microsoft Windows in 2008.

Like the Dynasty Warriors series, an Empires expansion was released as well, and an Xtreme Legends expansion followed on August 23, 2007 in Japan.

Samurai Warriors 3, the sequel to SW2 and the third game in the series was released in December 2009 for the Wii.

Contents

Gameplay

The gameplay of Samurai Warriors 2 builds on the first Samurai Warriors by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character. For example, Oichi can either summon new soldiers to the battlefield or improve the combat abilities of nearby allies, Yukimura Sanada can either whistle to call his mount to his side or perform a flaming charge, and Ginchiyo Tachibana can either increase the strength of her weapon or summon lightning to stun nearby enemy soldiers. In addition, characters movesets can evolve in a larger variety as they level up, elaborating on either their combo, charge or special attacks, with the progression of each character being different from the next. This leads to the characters having 1 of 3 different button combos.

A returning element from the original Samurai Warriors is the Survival Mode (Infinite Castle in the Japanese version). In this mode, the player chooses a character and fights through an endless castle. After choosing the character, 4 random missions will be given to the player to choose from. To choose a mission the player must pay a fee to perform the mission, though there are certain missions that do not require a fee. After that, the player enters the castle, and a mission will be triggered. After succeeding in the mission, the stairway to the next floor opens, and the player will be able to proceed to the next floor where there will be another mission to complete in order to proceed to the next floor, and so on.

Playable characters in the game (except for Ranmaru Mori and Okuni) have their own stories. Each story contains five stages (except for Ieyasu Tokugawa and Mitsunari Ishida, who both have six stages), plus a "Dream Stage" or "Gaiden" (Side Quest) in the Japanese version, that effectively asks "what if". For example, Yukimura Sanada's Dream/Gaiden stage (Battle of Sekigahara) puts him into a battle that took place historically between his fourth and fifth stages (Ueda Castle and Osaka Castle respectively). Correspondingly, since Mitsuhide Akechi and Nobunaga Oda both have endings where they won their historically final battles and survived, their Dream stages have them mopping up their gathered opposition.

This game also contains a Sugoroku mini-game as an additional feature. Up to four players can participate in this mode, and each player has to choose a character. The game's goal is to collect the requested amount of gold (depending on the player's settings). At the beginning of the game, three flags for each player will be divided in the map, and players can earn gold and raise their ranks by collecting their respective flags and returning to their home square. Additionally, a player can buy territories on the map, or challenge another player for the control of a territory. There are six types of challenges in the game: Annihilate (requires the players to defeat as many enemies as possible), Chase (requires the players to defeat as many fleeing Fire Ninjas as possible), Destroy (requires the players to destroy as many boulders as possible), Race (requires the players to break through the doors to reach the end before the opponent does), Reveal (requires the players to uncover as many Sky Ninjas as possible), and Steal (requires the players to collect as much gold as possible).

The CAW (Create-A-Warrior) mode from the original Samurai Warriors has been removed, but it was reintroduced in Samurai Warriors 2 Empires.

Characters

Returning characters

These are the characters who originally appeared in the first Samurai Warriors game and its Xtreme Legends expansion and returned in Samurai Warriors 2.

New characters

These are the characters who debuted in Samurai Warriors 2.

Yoshimoto Imagawa, Goemon Ishikawa, and Kunoichi from the original Samurai Warriors were removed from this game, but the character Nene seems to be a replacement for Kunoichi due to similarities in combat characteristics and skills, and Yoshimoto Imagawa was brought back to the series in Samurai Warriors 2: Xtreme Legends.

Despite initial images being released, Katsuie Shibata and Kojiro Sasaki were only special NPCs (with their own character model) as Yoshimoto Imagawa, Kennyo Honganji, Hideyoshi Hashiba/Toyotomi, Ieyasu Tokugawa and Nagamasa Azai were in the original Samurai Warriors. If the player completes certain objectives in the game's Survival Mode, however, Katsuie and Kojirō may be unlocked as special bodyguards. As a note, screenshots from the Japanese version of Samurai Warriors 2 Empires have confirmed that both Shibata Katsuie and Sasaki Kojirō are playable characters in the game. Imagawa Yoshimoto and Honganji Kennyo were completely removed due to conflicting time periods; for the same reason, the battles of Inabayama, Ise-Nagashima, and other battles featuring the Imagawa or the Ikko-ikki are removed. The Battle of Okehazama exists solely in the opening movies of Nobunaga, Noh (same as Nobunaga's), and Mitsuhide. Also, Okuni and Ranmaru do not have Story Modes in Samurai Warriors 2, but are still playable in other modes (Note that both Okuni and Ranmaru can be played in Story Mode in multi-player mode only).

Minor clans include: Mori, Hojo, Otani, Chosokabe, Shibata, Saika, Asakura

The English voice production was provided by Montreal recording studio Agile Sound, with the voice casting provided by their sister company Total Casting.

The 6000 lines for the 33 characters were recorded in 33 days using 25 actors.

Expansions

Samurai Warriors 2 Empires

Developer(s) Koei, Omega Force
Platform(s) PlayStation 2, Xbox 360
Release date(s) PlayStation 2:
  • JP November 16, 2006
[3][4]
  • NA February 27, 2007[3]

Xbox 360:

  • NA February 27, 2007[5]
Genre(s) Hack and slash
Mode(s) 1–2 players
Rating(s) PEGI: 12+

ESRB: T

Media/distribution DVD

Samurai Warriors 2 Empires

Samurai Warriors 2 Empires (戦国無双2 Empires) is an expansion to the original Samurai Warriors 2 and the third Empires expansion by Koei (The first was Dynasty Warriors 4: Empires, and the second was Dynasty Warriors 5: Empires), available for PlayStation 2 and Xbox 360. The game was first released in Japan on November 16, 2006.

Very similar to both Dynasty Warriors 4 Empires and Dynasty Warriors 5 Empires, the game features the strategic and tactical Empire Mode that combines the gameplay of Samurai Warriors and several turn-based strategy elements from Nobunaga's Ambition and Romance of the Three Kingdoms. The Empire mode allows the player to select from some of Japan's greatest battles such as the battle of Kawanakajima, the battle of Anegawa, the incident at Honnō-ji and the battle of Sekigahara.

In the CAW Mode, the options are limited to 13 models with 10 color patterns each, as well as four different voices. Fortunately, a new feature is added to the mix: the ability to copy movesets of other characters.

Unlike Samurai Warriors Xtreme Legends, the game does not feature new characters for the series. However, Sasaki Kojirō and Shibata Katsuie, who were unplayable special bodyguards in the original Samurai Warriors 2, are now playable characters in Samurai Warriors 2 Empires.

Samurai Warriors 2 Xtreme Legends

Developer(s) Koei, Omega Force
Platform(s) PlayStation 2, Xbox 360
Release date(s) PlayStation 2:
  • JP August 23, 2007

  • NA March 18, 2008

  • EU March 21, 2008

Xbox 360:

  • JP March 19, 2008

  • NA April 16, 2008

  • EU April 16, 2008
Genre(s) Hack and slash
Mode(s) 1–2 players
Rating(s) CERO: B
ESRB: T
Media/distribution DVD

Samurai Warriors 2 Xtreme Legends

Samurai Warriors 2 Xtreme Legends (戦国無双2 猛将伝: Sengoku Musou 2 Moushouden) was first released on August 23, 2007 in Japan for the PlayStation 2. It is the fifth Xtreme Legends expansion by Koei, and also the first and only Xtreme Legends expansion since Dynasty Warriors 4: Xtreme Legends to be released after Empires (Other Xtreme Legends expansions are released shortly after the release of the original game). It shares the same achievements with the parent game on the Xbox 360.

The expansion introduced new characters to the series, including Maeda Toshiie, Gracia and Chōsokabe Motochika. Imagawa Yoshimoto from Samurai Warriors: Xtreme Legends returned in the expansion with an updated character design, and Shibata Katsuie and Sasaki Kojirō from Samurai Warriors 2 Empires are also playable and have new weapons. Shibata Katsuie wields two hand axes, while Sasaki Kojirō still carries a nodachi , but can now summon an ex-dimensional sword during battle.

Because Imagawa Yoshimoto was put back into the game, the previously omitted Battle of Okehazama is brought back, and Hideyoshi's Shikoku campaign against Chosokabe Motochika is also included.

A new mode known as Mercenary Mode is in the game. It resembles Xtreme Mode from Dynasty Warriors 5: Xtreme Legends.

Playable characters can now be upgraded to level 70; in the original the highest level was 50. Bodyguards can also level up to 30, when in the original 20 was the highest level.

Fifth weapons are present in the game, however, unlike the first game, the weapons has the same attack base as the original (before, the fifth weapon would have a higher attack base). Some considered it as an "alternative fourth weapon". In Samurai Warriors 2, the highest upgrade is fourth weapons.

In order to play the full functionality of this game the original is required. "Import" selected on the main menu will guide you though a disk switching process. Xbox 360 players must download the expansion via the Xbox Marketplace as there is no stand alone disc available in stores.

References

  1. ^ a b c d "Samurai Warriors 2 Xbox 360 GameFAQs.com game page". GameFAQs.com. http://www.gamefaqs.com/console/xbox360/data/932837.html. Retrieved 2008-02-27. 
  2. ^ "Samurai Warriors 2 Xbox 360 amazon.co.jp game page" (in Japanese). Amazon.co.jp. http://www.amazon.co.jp/dp/B000G7ALR4. Retrieved 2008-02-14. 
  3. ^ a b c "Samurai Warriors 2 Empires PS2 GameFAQs.com game page". GameFAQs.com. http://www.gamefaqs.com/console/ps2/data/934349.html. Retrieved 2008-02-27. 
  4. ^ "Samurai Warriors 2 Empires PS2 amazon.co.jp game page" (in Japanese). Amazon.co.jp. http://www.amazon.co.jp/dp/B000HAJWKW. Retrieved 2008-02-27. 
  5. ^ a b "Samurai Warriors 2 Empires Xbox 360 GameFAQs.com game page". GameFAQs.com. http://www.gamefaqs.com/console/xbox360/data/937212.html. Retrieved 2008-02-27. 
  6. ^ "Samurai Warriors 2 Empires Xbox 360 IGN game page". IGN. http://xbox360.ign.com/objects/868/868508.html. Retrieved 2008-02-27. 

External links